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Steam, itch.io, Epic Games, iOs, Android

Appeal to the Nation

by regent of Kingdom of Etlia - Grand Constable of Etlia, Covali de Villefort

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Brothers and sisters! Blood and terror came to our homeland. The traitors have turned away from the behests of our fathers, betrayed their homeland and their entire family, defiled the memory of the late King and want the death of the one in whose veins his blood flows – the blood of the true King of Etlia. Their thoughts are vile, and their tongues are deceitful. They proclaim “peace”, but what they really want is war and the evidence of this are the armies of the northerners and southerners, ravaging our lands. Do you hear that, Etlia? Your children are suffering at the hands of the wicked!!! Their blood calls for vengeance! The enemy will be defeated!! Victory will be ours!!! To arms citizens, form your battalions!!!


The Art of War: Card Game

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The Art of War: Card Game is a competitive card game in a dark fantasy setting. Players need to lead one of the four factions of a fictional continent and fight each other for dominance over the middle lands.

The Art of War: Card Game is a card battler.  There are two decks in the game: a common deck and a deck with unique cards available only for a specific faction. Each card has its own unique effect. Each player has 10 cards in their hands – drawing new cards from the deck is strictly limited, so the cards in hand are what the player can count on. The game is won by the player who can most effectively use the effects of the cards and create a tactical advantage.

The Art of War: Card Game is available as a video game on Steam and a tabletop version that can be backed on Gamefound. Both versions are almost identical, except that the tabletop allows 4 players to play at the same time, both in the royal battle mode and in war alliances. The video game is only available for two players in player versus player form.

Game Features

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Tactical game

All participants are on an equal footing. The impact of luck is kept to a reasonable minimum necessary to ensure replayability. Thus, winning or losing depends on the tactical ability of the player, and not on luck, the chosen faction, or anything else.

Non-collectible game

This game is not a collectible card game. You do not need to purchase additional cards, boosters, or packs. The game is ready for a play right out of the box and the outcome of the game will depend only on each player tactical abilities, not on the cards they have collected.

Social game

The game tries to rethink tactical card games as such, adding an element of sociality to them. The Art of War: Card Game can be played with up to four people. Because of this, mechanics that are not typical for such games appear in the game.

Easy to play game

The Art of War: Card Game is easy to play and does not require large investment to follow all the game rules. Situations when the execution of a move will require a long time or a situation when there will be difficulties understanding and correctly resolving card effects are absent in this game.

The Art of War: Card Game - quick rules

What about tabletop?

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Did you like the game? Would you like to play The Art of War: Card Game with up to 4 friends in battle Royale or alliance mode? Follow the game on our Gamefound page and don’t miss the launch of the game’s crowdfunding campaign. Do not miss the opportunity to get a physical copy of the game among the first!
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Game Basics

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2-4 players

The Art of War: Card Game can be played in four different ways: player versus player, three players versus each other, four players versus each other, and two players versus two (alliance mode).

Four factions

In this game each player can play as one of four distinct factions: Kingdom of Etlia, Nordkönigraich, Sarioantian Empire and Greatunion Tsardom. Each faction has its own deck, called the Faction Reserve in the game.

Common deck

The element of randomness is brought into the game by the Common Deck from which each player draws a certain number of cards. This distinguishes it from the Faction Reserve - a deck available only to the player using that faction.

Ten cards

Each player starts the game with 10 cards in their hand. Players draws cards only between rounds, so during a round you can only count on card you have in your hand. Use your cards wisely!

Best out of three

To win the game, you need to score two Victory Points. The loser of the round gets 0 points, and the winner gets 1 point. A draw gives 1 point to each player. If two rounds did not reveal a winner, then an additional (third) round is played.

Two rows

Each player's field, which is called the player's side in the game, consists of two equal rows in which the player places his cards. The rows are no different from each other and only allow you to disperse your forces, depending on the tactics chosen.

Six cards per row

Each row is limited to 6 cards. Player cannot place another card in a row with 6 cards. Also, the accumulation of the main forces in one row can be a good target for an enemy attack or effect.

One turn - One card

During his/her turn, each player must play one card from his hand and if they can't, then they must pass. The passing player no longer participates in the round and passes the initiative to the opponent.

Winner of the round

At the end of each round, the health of all units on a player's side is calculated. The player who controls the army with more health wins the round. If the combined health of units is the same for two or more players, then a draw is declared.

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After the death of King of Etlia – Louis VII – a civil split began in the country, which soon escalated into a civil war. The brother of the late king, supported by some aristocrats, did not acknowledge the illegitimate son of the monarch – Charles – and declared himself as the new king. General Covali de Villefort – the commander of the royal forces of Etlia, as well as the regent of the young monarch – remained loyal to the late king and is trying to protect the heir and get even from the opposition.

Seeing the state of the kingdom, Nordkönigraich, in the person of Kaiser Alexander III the Ferocious, under an imaginary pretext, declares war on Etlia and occupies its northern territories. Sarioantia, in the person of Emperor Serginian ebn Julius, fearing that the northerners will occupy the gold mines and trading centers of Etlia, announces that Etlia has violated neutral status and introduces its troops into the southern territories of the country, in an attempt to prevent the north from strengthening in the region.

General Kovali de Villefort, now forced to fight at once with Sarioantia, the Northern Kingdom and the rebels, asks for help from his eastern neighbor – the Greatunion Tsardom, which is now ruled by the young and ambitious Vladislav IV – the Terrible – the son of his great father, with whom the late King of Etlia had friendly relations.

In a small kingdom, a war has now begun between four forces, each of which sees itself as a beneficiary of this war. In addition, the situation is complicated by groups disloyal to De Villefort, who either situationally enter alliances or fight against everyone.